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# 10 – Open multi projects on a same session at the same time: Maya excuses this by saying that you could easily open many Maya sesions at the same time, but the reality is that you need a lot of memory to handle several Maya sesions at the same time, and having a simple menu that enables to change from one project to the other would be great and wont require that much memory as opening Maya 10 times and much more.ĪutoCAD 2019 Crack is here ! How to Crack Register Or Activate Autodesk Maya 2018 ? # 9 – Improvement of Maya Software and hardware for rendering: If Autodesk has a renderer that does not renders any new feature and needs to buy another one that also requires extra licenses to work without watermarks, what they really should do is develope its own powerful renderer, insteed of having a renderer “just in case” wich no one uses. # 8 – Pose editor to work with any object: just think about the power of this tool, if it could interpolate not just binded meshes, but between meshes, nurvs, without joints, this could be the future of rigging since you already make an object to change its shape based on the movement of another one. # 7 – a far modern workspace: panels could autohide to enable a larger viewport, the view cube should work on any viewport, pressing space could create a cooler multimenu, etc. # 6 – improved joints: since 2015 joints got a bit of an improvement, but since many designers create flexi sistems, and more complex ways of rigging, Maya should already had improved joints to be able to streach, follow next or previous joint off and on, etc. # 5 – Improved bind, and paint weights tool: Autodesk tried to fix this claim by adding Delta Mush, but the reality is that Delta mush affects all the figure, while paint weights its a more precise tool, its a boring, long, time consuming process, Maya should replace completely this tool for a better, faster way of working, you might simply create vertex masks and apply them to selected joint and blending bettwen them, this will avoid automatic bind to select other mesh parts and prevent hours of correcting weights. # 4 – Faster Wrap deformer: while working with tight cloth, wrap deformer does 10 times a better work than bind and doesn’t requires infinite hours to correct weights, binding cloth and copy weights and correcting weights is a real waist of time, wrap deformer does an awesome job but the price is a slower timeslider, this is a problem asked to be fixed since more than 6 years and never got solved, wrap deformer still slow to edit and to animate. # 3 – Faster dynamics for hair and ncloth: at the moment creating a hair description with interactive grooming, even if the hairs have not been animated the time slider is affected by xgen like if they were animated.

# 2 – Free batch render with Arnold: this sound more like a dream. #1 – Faster loading of files: Maya 2018 loads files twice faster than Maya 2017.
